Showing posts with label DCC RPG. Show all posts
Showing posts with label DCC RPG. Show all posts

Wednesday, October 21, 2026

Dungeon of the Tormentor now on DriveThru RPG

 Greetings Adventures!

Out new adventure, Dungeon of the Tormentor, is now available in .PDF on DriveThru RPG. A second level adventure with 36 pages of dungeon crawling goodness for Goodman Games' Dungeon Crawl Classics RPG. If .pdfs are not your thing you can also pick up a PHYSICAL copy (if you live nearby Austin Texas that is!) at Card Gurus in Pflugerville, TX, Rogues Gallery in Round Rock, TX and Game Kastle in Austin, TX. 

For the rest of the world, DOT will be available soon from Goodman Games. Watch their Wednesday new releases for more info!

Friday, October 9, 2026

Announcing the Release of Dungeon of the Tormentor

 Greetings Adventurers!

Back from the printer I'm proud to announce the release of the Dungeon of the Tormentor for Dungeon Crawl Classics. This exciting adventure will soon be available through Goodman Games, DriveThru RPG, and some FLGS in Central Texas and perhaps Chicago! 


This is a 2nd Level adventure for the DCC RPG from Goodman Games. From the back:

A princess has been kidnapped by an evil necromancer who plots to overthrow the kingdom. Your heroes must brave the horrors of a ruined temple and find the entrance to The Tormentor’s dungeon. Once inside, can your band of intrepid adventurers survive the cunning traps, undead horrors, and dastardly minions to defeat the necromancer? Can you save the princess and save the kingdom? A level 2 adventure for Dungeon Crawl Classics, inspired by the hard rock and heavy metal of the 1980’s.

Saturday, August 15, 2026

The Pipeline is Finally Moving!

 

Greetings Adventurers!

There has been some great news for us here at Hydra Hobbies. The Dungeon of the Tormentor has just been approved by the Dark Master himself at Goodman Games and we are about to send it off to the printer. Currently, the last pass has been completed and I believe that it is ready for print. After the physical copies are sent off to Goodman Games I'll be releasing the .pdf on DriveThruRPG. Furthermore, I hope to get our Pay What You Want adventure starting location The Hamlet of Tellos out to GG for approval this weekend and once we get the go ahead that one will be put up on DriveThruRPG as well.

As a teaser here is the cover for 'Tellos:


Next week I'll be jet setting off to Wisconsin to further help out my Mom then making stops in Chicago to visit my brother and Melbourne, Florida to wrap up some financial dealings before returning back home to Austin. Once I'm back I'll be stopping at the printer to get 'Tormentor rolling. So expect a September release date for The Dungeon of the Tormentor. During my trip I hope to begin revising, re-writing, and converting The Ruins of Castle Mondu Kotch for DCC. In the meantime, get your swords oiled up, prepare your prayer beads and study your spells adventurers.


Saturday, July 25, 2026

I Know It Has Been Awhile

 Greetings Adventurers!

I'm sorry that I haven't been posting much in the last few months. I know, I know. Things here at Hydra Hobbies have been in a bit of turmoil. My father recently passed away and I'm now become the caretaker of his estate. This means my new job is to deal with all of the properties, investments, accounts, military vehicle collections and massive amount of STUFF my father acquired over the decades of collecting and thrift store blitzes. To say he was a hoarder is to put is mildly. Not only that I'm dealing with BOTH my grandparents estates as well. Included into my Dad's stuff is a house and a six flat apartment complex in Chicago which is thankfully being renovated by my brother who has recently moved there, which is one less worry for me. And yes he is de-hoarding that location as well.

To this end I have been hopping back and forth between my home here in Austin, TX and the properties in Northern Wisconsin and Chicago. By properties I mean four full warehouses and a home. All of which are full to the brim with stuff. Some junk but much of it a collection of very unique items. These include model trains (an over 50 year collection), full sized train memorabilia (yes, this includes a full sized caboose!), lots of tools, construction equipment, heavy machinery, and (the cherry on top) several military vehicles dating as far back as World War II (one of them is a full sized fully operational DUKW, possibly used on D-Day during the invasion of Normandy.) Oops! I forgot to mention the collection of militaria such as field gear, uniforms, hats, helmets, weapons and accessories, including many world war two era weapons systems (yes one of them is a non-functional 60mm Nazi mortar!) and other assorted military hardware.

I'm also helping take care of my Mom, who is blind and has mobility issues...after all she is 84. I'm helping her deal with all sorts of financial and tax issues as well as organizing/de-hoarding her house so that she can actually get in and out of it. This has been quite a job. To say I haven't had time to work on Hydra Hobbies projects is an understatement. 

For those of you still with me here I do have some HH news progress. The Dungeon of the Tormentor adventure has been fully edited and laid out with art and cartography. It is fully playtested and I recently got the cover delivered by the wonderfully talented Kennon James. It needs one last read through, some small tweaks and checks (for rules stuff) and some minor layout fixes (like adding the cover and getting the stupid page numbers to line up!) and it will be ready to go off for approval to Goodman Games, then hopefully off to the printer!

Here is the beautiful cover art as a teaser to wet your appetite for this crazy heavy metal inspired adventure. 

Next up is a PWYW supplement of a small village called The Hamlet of Tellos, for DCC of course, This product will be available on DriveThru RPG and is designed as a starting point for any adventure that does not include a town or city as a base to begin at. That one is written, fully laid out, has art and cartography and has had a deep pass from my wonderful editor, Ben Klima. Sadly, I have not had the time to incorporate his suggestions, fixes, and adjustments. I will need about another 40 or so hours to get that bad boy done and then off to GG for approval. 

In closing, Hydra Hobbies (ie Me) will be attending TFest gaming convention in Pflugerville, Texas this August 7-9. We aren't big enough for our own booth but we will be hanging out at the Goodman Games booth with my good friend Matt Robertson. I've been too busy to prep to run any playtests at the con but I will be playing in several games as a player at the Con. Stop by the GG booth and pick up a copy of  Tower of the Mad Mage Mazdor. I'll be happy to sign your copy as well as chat with you about our upcoming releases and maybe even join you for a game, if I'm lucky enough to get a seat. If you haven't gotten your badge yet I suggest you do so today as the open game seats are rapidly filling up. I wasn't even in time to get a slot to attend Matt's game: Golden Idol of En-Tridar!


Saturday, April 18, 2026

Tower of the Mad Mage Mazdor PDF is on sale!

 Greetings Adventures,


Goodman Games is having a blowout 25% off sale of PDFs at Drive Thru RPG for Dungeon Crawl Classics and The Tower of the Mad Mage Mazdor is included. So for a limited time, grab yourself a copy and while you are at it check out all the other products for DCC that are on sale.  Keep your sword sharpened, your holy symbol polished, and your spellbook handy, until next time!

Tuesday, April 7, 2026

The Gaming Gang Reviews Tower of the Mad Mage Mazdor!

 Greetings Adventurers,

For various reasons I've decided to travel far into the north to a freezing city in the woods called Hayward, Wisconsin and take up an epic quest. Although it is April, snow is on the ground and the wind is freezing. Away from my network of roguish informants I was unaware until yesterday that Hydra Hobbies epic tale: Tower of the Mad Mage Mazdor has been reviewed by our fantastic friends at The Gaming Gang. If you are interested please click here to watch the amazing Jeff McAleer take a deep drive and preview of our wonderful adventure available through Goodman Games and Drive Through RPG. 

For you megafans: our next adventuer-Dungeon of the Tormentor is written, laid out, edited, and proofread. The cartography is complete, artwork has been purchased, and preliminary playtesting is complete. We are waiting on the AMAZING Kennon James to complete an awesome cover and then its off to GG for approvals. Hydra Hobbies hope is to have it in print at the beginning of the summer. 

Well, I'm off to take a rest to gain the hit points I have lost today and hopefully my cleric (real life preacher Matt Lewis) will be able to heal my ability damage. Tomorrow it is back into the dungeon.

Monday, February 23, 2026

Tower of the Mad Mage Mazdor is now out!

 Greetings Adventurers!

The time has finally come and Tower of the Mad Mage Mazdor™ is now in print and available for $9.99 at several locations across Austin, Texas. Check out Rogue's Gallery in Round Rock, Game Kastle in North Austin, and the new store: Card Gurus in Pflugerville to pick up a copy. It will be available any day now on Drive Thru RPG and Goodman Games.



Tuesday, February 3, 2026

"The First Transport is Away!"

Greetings Adventurers!

Tower of the Mad Mage Mazdor™ is now at the printer! Street date coming soon. Will be available from Goodman Games, some FLGS in Austin, Texas (more on this as it develops) and digitally from Drive Thru RPG. 


A little teaser. Our next product, Dungeon of the Tormentor, is currently written and laid out. It is now with the editor and we hope to get this one out to you in March! 

Thursday, January 29, 2026

Goodman Games has Approved Our First Product!

Greetings Adventurers!

Happy, joyous news! The good people at Goodman Games have approved our first DCC adventure: The Tower of the Mad Mage Mazdor™ for release. Soon, it will be available through Drive Thru RPG. I will be sending it to the printer this week and hopefully by February there will be some physical copies available from Goodman Games, a few FLGS in Austin, Texas and maybe a convention near you!

I want to say thanks to the great people of the DCC Community who helped me bring this to life. Special thanks to my wife, Lana, for putting up with all my writing nonsense and to both Matt "Grape Ape" Robertson and Ben Klima for their support and editorial genius. Lastly, I want to mention something to the great Peter Mullen who created the amazing cover for this project: Thanks for taking the time to do a little piece of art for a small guy among the big fish. My appreciation knows no bounds.

Check out the products page for more info on our first adventure.

Sunday, November 9, 2025

Feast of the Cyclops Con Approaches!

 Greetings Adventurers and NEW Friends!


Feast of the Cyclops Con approaches next weekend and I know many of you visiting here are here for the pre-gen characters to use in Hydra Hobbies games that will be playtested during this fantastic online convention. Have no fear! I've finally posted ALL of the necessary choices for both 1st Level and 2nd Level DCC Characters to use in The Tower of the Mad Mage Mazdor™ and The Dungeon of the Tormentor. Head on over to the pre-gen section listed above or click on this link to make your selections. Maybe some of you old skoolers might recognize my homages to the World's Greatest RPG from the 80's? Feel free to e-mail me at WToporek@aol.com for any questions or if you want to use your own character (Just hit me up at least one day before the game so I can review and approve your character.)

I'll also be PLAYING (yes, the eternal GM/Judge is finally going to get some player time!) in a few games at the con so if you want to play some DCC with me I'll be in the following game sessions:

The Last Pikeman Saturday 9am
Freedom from Law Saturday 8pm
Eye of the Cyclops Sunday 9am

Come join me for some great gaming and fantastic fun the weekend of November 14th-16th! Oh and keep your eyes open for me or my alter gaming ego Spartan519 as I will also be attending other random DCC events throughout the con.

Sunday, October 19, 2025

D&D Starter Set: Heroes of the Borderlands Review and Thoughts

Greetings Adventurers! Today I want to share my thoughts (a slight review?) on the new D&D 2024 Starter Set: Heroes of the Borderlands. 

If you want an unboxing video, I suggest Jeff’s fantastic The Gaming Gang’s unboxing video. He does a great job and I’m not going to attempt to replicate that. There are also many fine reviews of this product from Professor DM, Bob Worldbuilder and, of course, Jeff’s full review from The Gaming Gang, just to name a few. Again, I’m not going to try and break down or review this set for quality, components, value, or usability. Others mentioned above have come before me on that and I think their opinions are solid. What I am going to do is give 30+ years of playing Keep on the Borderlands from the perspective of a Grognard who played the original back in the 1980s, revisited it as Return to the Keep on the Borderlands in the 2000s (converting it to 3e) and finally brought it back from the dust with Goodman Game’s Into the Borderlands for 5e. That version started my current 5e D&D campaign that I’m running with my group right now (They are 7th level and way past the ole Caves of Chaos and are now running amok in Dyvers!) I’ll compare the content of the new version to the classic and let you know the major changes between the two (the classic 1979/80 and the new 2025 version). 

Anyway, let me start out to say the components are well made, the layout is easy to read, the language used is easy to understand, the artwork is catchy (but a little bit woke for me at times, compared to the OG KOTB.)

What is an evil drow doing with the Castellan?

I would also say the writing of the content for beginners who have never played a RPG is “spot on” to get a group rolling d20s and interacting with characters and monsters. For any players out there- SPOILER ALERTS abound in the following review! With that said let’s get into the lore and content of this beautiful, boxed set. 

The booklet of The Keep itself. While reading this the feel of The Keep seems more of a safe haven than a gritty outpost as previously presented in the OG version. The writing paints it as an idealistic, almost quaint, little castle. It’s not quite the last bastion of good keeping the monsters and forces of Chaos at bay as the original module depicts. Missing is the description of the desperate struggle the forces of good are having at staving “off the darkness that would overwhelm the land.”  I think this is a bit of a lost opportunity, as well as a miss at setting the stage for gritty adventure. However, rather than the bland descriptions of The Keep and it’s buildings and businesses from the original the new version adds a nice touch. All of the main NPCs have been named and fleshed out. The Castellan is now Winvarle, the Provisioner is now named Ruckus and the Tavern is now The Drunken Dragon run by Umbrusk, etc. This is a nice touch. Another nice feature of the new version is that almost every location in The Keep has some sort of mini quest for the PCs to complete, if they choose to. Most of these are non-combative which I think is a great addition allowing for lots of roleplaying with a bit of “roll-playing” thrown in. The NPC/people of The Keep have been fleshed out a lot and my overall take is both good and bad for this. Some I think are great: like in the Bank, Inn and Tavern. Others…not so much. Some of the people have been made “cute” like Cornflower and her prancing goats from the stable (The Common Stable is now the Barn) who now offers the party a mini-quest to find some lost goats. Not sure if they are going for the “my little pony” audience on this or what, but it’s there. 

A little too "cutesy" for me

Gone is the sly priest of Chaos hiding in the open at the apartments. The elf Advisor (formerly a male elf with questionable ethics called Marevak from other editions) is now an elf woman, Elandra, with very lawful agenda of quests for the PCs. I liked this slightly sinister underbelly of The Keep from the original. I thought it added another level to the location, rather than just a “goody-goody” rest place for adventurers as they raided the Caves of Chaos. Overall, the new Keep is a great spot for PCs to have as a base and a place to rest and buy supplies for the wilderness and the Caves of Chaos (COC). The only thing I’m a little sad about is the severely shortened lists of goods and services available at the establishments.  The Provisioners Shop has a paltry 11 items for sale compared to almost 50 in the OG. The Smithy has no list of available items for sale and the Trader only offers 3 sets of armor, a shield and four weapons. I will say that having handouts for most of these is a nice touch though.

The Wilderness booklet. This pretty much lines up with the OG. Lizard men, check. Spiders, check. Bandits, check. The Hermit is now a lady, the cool tree house is now a simple hut which are strange choices and making her banned from The Keep an even stranger choice.  Several other encounters are added which I think are welcome additions to help a DM see how varied wilderness encounters can be. Sadly, there is no mention of Quasqueton (or of Rogahn and Zelligar for that matter?) Or even a nod to any further locations (dungeons) for a new DM to try their hand at crafting. I think that the designers missed out on a great opportunity here. This would be a great spot to showcase an area for the DM to create or add to. A page about creating a tiny dungeon or simple encounter using components already in the box would have been a really nice edition here. 

The Caves of Chaos booklet. I really think that this is where this product shines. The maps are beautiful. The simplified encounters are perfect. The tokens and the cards make it easy to understand where things are and what the monsters can do. All these components really make it easy to understand the flow of an adventure and how to run the encounters. Each is very compartmentalized, and I think it works. The COC is smaller, but the classics are still there. The Kobolds, The Ogre, The Owlbear, The Minotaur, and of course the Cultists. A few are missing like the Orc fraction but overall, the feeling is there. I’m not a fan of the “humanizing” of the Orcs that WOTC has done. These guys are classic monsters right out of Tolkien and should be the barbaric, raging hoard of evil striking fear in the hearts of PC and NPC alike. An army of Orcs should be terrifying not your next trading stop. Anyway, my thoughts. Back to the COC.  I like the way they linked the encounters to player level, so a new DM knows what the PCs are getting into (either “spot on” or “in over their heads.”) The encounter areas themselves are smaller than the OG but I think it works so that it is easier to understand how much the PCs can take on before having to leave or take a long rest. I also love the way that the PCs can only take a long rest in The Keep. This prevents the “sleeping in the dungeon” problem and avoids the PCs being slaughtered in their sleep. Unfortunately, keeping the encounter areas compartmentalized creates a slight downside that there is little interaction between the areas. Like in the OG you could pit the Hobgoblins against the Bugbears or form an alliance with the Goblins etc. There were rivalries within each fraction, and this provided some cool options for the PCs if they wanted to explore the “parlay” option rather than the “murder hobo” technique so frequently employed by beginning adventurers. I do understand why this bit was omitted but it was a neat option in the OG. 

Final thoughts. Wow what a great starter set. A few changes I’m not wild about but overall, a great product. I really wish I’d had this at the start of my 5e campaign. It would have been everything I was looking for. The old school meets modern that I wanted when I started my campaign. Reading through the booklets made me really want to run this and while I was looking at the maps I was thinking of ways I might use these in my campaigns or one-shots. The maps are just that cool. If ever I run into a situation where someone approaches me and wants to “Learn D&D” this will be my go-to. The components are very “new-be” friendly and I absolutely love that it sticks to the old school classic Fighter, Thief (ok Rogue but I'm an old Grognard!), Cleric, Wizard for starter characters. I made the mistake with a group who had never played D&D giving them all the character class options and it was a nightmare trying to get “newbies” to understand the nuances of playing advanced classes like Barbarians, Bards, and Warlocks. I have the D&D 5e Essentials Kit from 2019 and it is ok but a bit overcomplicated for newbies, the Rick and Morty one (it’s fun but more of a novelty than a “working” product), and I’ve looked at the D&D Starter Kit: Dragon’s of Stormwreck Isle (2022) and both Stranger Things ones and I think that this one is the best out of all of them for 5e. Sure it’s not “Redbox”, Moldvay or Holmes but I think it will do. Is it worth $43.99 on Amazon. Yes. For sure. If you want to learn modern D&D 2024 in an easy to digest box this is it and it takes you to third level. Now, if you want to really play an old school feeling game like you're playing D&D in the '70s and early '80's go get you a Dungeon Crawl Classics First Time Fan Kit for $50 at Goodman Games. 

You get the rulebook (508 pages! but don't freak there only like 30 pages of rules), dice, Judge's Screen and the unbelievably amazing Sailors on the Starless Sea Adventure (and a few others in the main book) and it is the FULL game taking you to 10th level (the equivalent to 20th level in D&D) or if you're scared of that mega huge rulebook check out the DCC FREE quickstart. That takes you to 2nd Level (D&D 4th level equivalent.)  

Monday, July 21, 2025

 DCC Day at Dragon’s Lair

Greetings adventurers! Saturday July 19th was Dungeon Crawl Classics Day. This is a celebration all things DCC (as well as Mutant and X-Crawl Classics) sponsored by Goodman Games. Taking place at FLGS across the world once a year Judges present special DCC adventures for any and all to come and play a little bit of DCC, and get some cool stuff. The event is run free of charge for those both experienced and brand new to DCC. This year I made it out to Dragon’s Lair Comics & Fantasy here in Austin, TX for some DCC goodness. 

I planned carefully so that I could play in my new friend Matt “Grape Ape” Robertson’s DCC game and arrived early, perhaps too early as I found out the game would not start until some two hours later. 

Alas, I did some shopping and picked up some DCC day specials along with some great DCC adventures. I sat down and started to look over my new purchases and was soon joined by others ready to throw down some DCC action. 

Soon Grape Ape arrived and began his set up. I struck up some amazing conversations with my new acquaintances and we swapped many gaming stories before the game began. Three full tables eventually assembled for both DCC and MCC with ours being the first to fill up. Grape Ape is the Community Outreach Liaison at Goodman Games and lives nearby here in Texas (Check out his Rules as Written Podcast on the official Goodman Games You Tube channel.) We have met several times at various conventions and events but have never gamed together, until now. Judge Grape Ape ran The DCC Day special: The Key to Castle Whiterock and boy was it a hoot!

I’m not going to throw out any spoilers but in the end my character ended up dead and we didn’t get the Key to Castle Whiterock. I can’t say how much fun I had playing in Grape Ape’s game, I seriously felt like I was 12 years old again playing in my first Fantasy RPG adventures. Everyone had a great time, we got some great freebes from Goodman Games and some neat swag from Grape Ape for participating in the game. I must give shout outs to all the excellent players in our game. You guys are amazing. Kudos to Keith (Gosshus the Cleric who by far has the most deity disapproval I have seen in any game I’ve played in my entire life!), Chaz (our giant-sized Wizard), Tony (Jasper the gold and silver sniffin dwarf. I’ll reach out to you soon and hopefully we can start our own gongfarmer local!), Ryan (Haldr the elf devote of none other than Sezrekan himself. Maybe someday you can convince us to teleport 100 miles away from the dungeon!) and last, but not least, Hector (Wat the primitive warrior MVP who had the most Mighty Deeds and saved our skins more than once, in the end I know you tried to save me but smashed all your fingers, you can have Squire Bedford’s share of the treasure.) A special Thank You to Grape Ape for organizing this fantastic event and running such a great game (I am so going to steal your goblin voice in my next game.) To my fellow adventurers I salute you until we meet and adventure again.



Friday, July 4, 2025

 Hello and Welcome to Hydra Hobbies! 

Happy 4th of July to all my fellow Americans! What a great day for the first post and introduction to Hydra Hobbies to coincide with the celebration of the ratification of the Declaration of Independence. This is the first post about the company, what we will be producing and some of my thoughts on gaming. My name is William Toporek and I've been playing and running RPGs since around 1982. For a time I worked in the RPG industry for Steve Jackson Games in the very early 2000s. I co-wrote GURPS Special Ops 3rd edition and helped produce and playtest many games and products during my time there including being one of the original playtesters for a little game called Munchkin.

Why this blog? Well, I believe this will become a great platform to highlight the products we will be producing here at Hydra Hobbies. It will also serve as a hub of information highlighting the progress as I develop several gaming products for various companies that I have a fondness for and who happen to have OGLs. To wet your appetite, the first product is planned for Goodman Games' Dungeon Crawl Classics RPG and I have secured a commission for a cover by the brilliant artist Peter Mullen. The product is written, cartography acquired, art has been purchased, the book has been laid out and playtesting is underway. Come back here for an upcoming release date!

I have many more products planned and even an entire line of products in the pipeline. There is much more to come and I'm excited to share this grand adventure with you. In the beginning this blog will be pretty plain but I intend to jazz it up and add a whole lot more content, customize the look, and fill it with not only information on upcoming products but my thoughts on gaming over the years as well. Stay tuned!  

Dungeon of the Tormentor now on DriveThru RPG

 Greetings Adventures! Out new adventure, Dungeon of the Tormentor, is now available in .PDF on DriveThru RPG . A second level adventure wit...